Coraline: Evade the Others
Roles: Game Designer
Genre: First Person Horror
Team Size: 10
Engine: Roblox Studio
Responsibilities
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Designed 8 unique puzzle rooms focused on increasing player engagement with the core game loop, resulting in a 30.8% increase in average playtime
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Created all in-game limited time events, each with a smaller unique game loop designed to increase multiplayer game sessions
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Collaborated with Art leads to bring UI from initial wireframes to the final in-game product
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Designed an additional Prop Hunt mode, redesigning it to focus on replayability and retention, resulting in a 7.1% increase in overall player retention
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Responsible for taking player comments and creating multiple iterations of the core game loop to address feedback
While at Toya, I had the opportunity to work on Coraline: Evade the Others. As the sole designer on the team, I was responsible for all the design work on the game. This included the initial Game Design Document creation, the enemy/player mechanics, balancing, and everything in between, along with their iterations. Additionally, once the game launched, I was responsible for designing updates for Live-Ops. It's been an honor getting to work with such an incredible team, and being apart of such an amazing game!
Accomplishments
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Won "Best Roblox Game" at the 2025 Pocket Gamer Awards
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Reached 500k visits just 4 days after launch, with a 93% player approval rating
Bringing an Existing IP to Life
When I began working on Evade the Others, one of my first tasks was to create the initial Game Design Document (GDD) that we would use when building the game. With this being a game for an already established IP, my first step was to familiarize myself with it, ensuring the GDD fit with existing lore and media.
While creating the GDD, I met with the team daily to hear their feedback and iterate my designs accordingly. Additionally, I worked closely with the team at LAIKA to ensure proposed designs fit well with their IP.

Players must rotate the chairs to face the key in the center of the room. Once they face the key, their eyes light up and a beam goes from them to the key.

Once all the chairs are facing the key, the key can be picked up and used to unlock the next area.

Players must rotate the chairs to face the key in the center of the room. Once they face the key, their eyes light up and a beam goes from them to the key.
Iteration

Players must find the different plane parts scattered around the room, placing them on the ghost plane in the center.

As players place the plane parts on the ghost plane in the pedestal, the plane is slowly built. Once all the parts are placed and the plane is built, it flies up and brings the Ghost Eye hanging above to the pedestal, allowing the player to grab it and progress.

Players must find the different plane parts scattered around the room, placing them on the ghost plane in the center.