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Temperature Shift

Roles: Level Designer, Technical Designer

Genre: First Person Action Platformer

Development Time: 1 Month 

Teams Size: 1

Engine: Unreal

Temperature Shift is a First Person Action Platformer where the player controls and changes the temperature in order to reach their main objective. They also have a variety of movement abilities to help them traverse the ever changing environment.

It is heavily inspired by Titanfall 2's Effect and Cause level.


  • Prototyped and implemented all mechanics, such as Level Streaming, Wall Running, and calculating player inertia

  • Tested mechanics extensively before implementation in order to ensure smooth gameplay

  • Researched similar games to understand what felt great, what didn't, and why

  • Used Unreal Blueprints to quickly concept ideas and expand on them

Movement Systems

One of my main goals when making this game was to have a smooth movement system that was fun for the player to use. My first step was to create a base wall running system that would carry over players speed using Unreal Engine's Blueprint system. Once I fine tuned it through testing, I implemented additional movement options like a double jump and boost to create a wider variety of movement options. 

Different Routes

A focus of mine while designing this prototype was making sure that there were a variety of different routes that the player could take to the end. Each route has a different feel to it, ranging from open to flooded and cramped. Players can make use of the Level Streaming to switch the temperature, revealing new routes to explore while closing off others.

Level Streaming

One of the initial challenges creating this game was figuring out how to seamlessly switch between two separate levels at will. After some research, I discovered that by using Level Streaming I could achieve this effect easily. By using the blueprint system, I was able to quickly allow the player to switch between the 2 levels quickly, as well as allow both levels to accurately line up as intended.

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