Village Builder
Roles: Level Designer, UI Designer
Genre: 2D City Builder
Development Time: 4 Months (Ongoing)
Teams Size: 5
Engine: Unity
Village Builder is a 2D orthographic game where the player is tasked with building up their village by collecting a variety of different resources and completing different level objectives.
It has been in ongoing development for a number of years, with the goal being to help children born with HIV and Malaria-based cognitive deficits.
Responsibilities
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Updated and redesigned old levels to meet new design goals
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Implemented and iterated on 6 new levels to teach players new mechanics
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Updated existing Objectives to help players understand new mechanics better
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Redesigned UI to allow players to easily see objectives and other important information
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Worked closely with programmers and artists to implement artwork and mechanics for new buildings
Level Design
One of my main responsibilities on Village Builder was creating levels that helped players find important resources and points of interest quickly. I accomplished this by creating paths that led the players eyes and villagers to areas of importance quickly, as well as placing resource buildings near their respective resource to allow for ease of access.
One of the starting levels in the game, the player starts off learning how to create homes and grow food for their villagers
Later levels allow players more freedom on how they build up their village, while still working towards level objectives that introduce new mechanics
One of the starting levels in the game, the player starts off learning how to create homes and grow food for their villagers