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Brain Powered Games - Africa

Roles: Level Designer, UI Designer, Mechanics Designer

Genre: Research Study / Educational Mini-Games

Development Time: 4 Months (Ongoing)

Teams Size: 6

Engine: Unity

Brain Powered Games - Africa is a collection of games designed to improve the cognitive abilities of children in Africa, specifically children that have been exposed to Malaria and HIV. 

I helped redesign the UI of the original BPG games, as well as create prototypes for additional games to add to the study.

Responsibilities

  • Updated and added onto existing Unity project in preparation for a new study

  • Designed and implemented new UI layouts for both new and existing games

  • Worked closely with programmers to design UI layouts for new systems being created

  • Collaborated with other designer to develop new game prototypes

Simple Game Design

My main goal for the games I was working on at BPG was to turn existing therapy tests and evaluations into fun video games for young children. I made sure to focus on making games out of the therapy tests our client prioritized, designing them to allow researchers to collect accurate data while still ensuring the player would enjoy playing them. 

Research and Prototyping

Before developing any new games, I would first ensure that it complimented the other therapy games currently apart of BPG's study. In order to make sure they did, I would do extensive research on past therapy games as well as what types of therapy games we were missing.

After making sure the current game idea would work well in the study, I would prototype the idea in order to clearly communicate how the game would function.

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