Brain Powered Games - Africa
Roles: Level Designer, UI Designer, Mechanics Designer
Genre: Research Study / Educational Mini-Games
Development Time: 4 Months (Ongoing)
Teams Size: 6
Engine: Unity
Brain Powered Games - Africa is a collection of games designed to improve the cognitive abilities of children in Africa, specifically children that have been exposed to Malaria and HIV.
I helped redesign the UI of the original BPG games, as well as create prototypes for additional games to add to the study.
Responsibilities
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Updated and added onto existing Unity project in preparation for a new study
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Designed and implemented new UI layouts for both new and existing games
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Worked closely with programmers to design UI layouts for new systems being created
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Collaborated with other designer to develop new game prototypes
Simple Game Design
My main goal for the games I was working on at BPG was to turn existing therapy tests and evaluations into fun video games for young children. I made sure to focus on making games out of the therapy tests our client prioritized, designing them to allow researchers to collect accurate data while still ensuring the player would enjoy playing them.
In Butterfly Catcher, the player is tasked with clicking the butterfly once it glows white, after which it will move again. I updated the UI and difficulty scaling, making sure through testing feedback that player reaction speed was being tested accurately.
Stampede has multiple animals run across the screen, with the player tasked with only tapping one specific animal. I updated the UI to match the new art, as well as prevent any confusion on which animal the player needed to tap.
In Butterfly Catcher, the player is tasked with clicking the butterfly once it glows white, after which it will move again. I updated the UI and difficulty scaling, making sure through testing feedback that player reaction speed was being tested accurately.