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Village Builder
Level Based City Builder
In Village Builder, you are tasked with building up a village while completing different objectives. Each level presents a different challenge for players, and is being used to test and increase brain functionality in children born with Malaria and AIDS.
Currently in development
Roles
- Lead Designer
- Level Designer
- UI Designer
Responsibilities
- Updated and added onto an existing Unity project with a team of 6 people over 3 months
- Redesigned and updated old levels
- Designed, iterated, and implemented new levels
- Worked closely with artists and programmers to implement necessary artwork and mechanics for a variety of new buildings
Level Design
For the Village Builder levels, one of the aspects I focused on when designing levels was guiding players to each of the resource storages and other places of interest through path placement, as well as implement level objectives that introduce players to new mechanics and buildings.
VillageBuilderSC1
One of the starting levels in the game, the player starts off learning how to create homes and grow crops for their villagers
VillageBuilderSC2
Later levels allow players more freedom on how they build up their village, while still working towards level objectives that introduce new mechanics
VillageBuilderSC1
One of the starting levels in the game, the player starts off learning how to create homes and grow crops for their villagers
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Difficulty Scaling
Each level builds onto the previous one, with each level adding a new mechanic and/or building that the player can then use to build up their village. A big part of the level making process was making sure players clearly understood the new mechanic introduced, as well as being able to use previous mechanics alongside it.
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